Employee Wellness

Work Package 3

Aim of Work Package

This work package aims to develop for SIA a novel fatigue modelling and prediction model with consideration of individual heterogeneity and complex interactions that exist among fatigue factors to provide more accurate fatigue predictions and to enhance pilot and cabin crew safety and well-being while upholding levels of performance. 

Publications

The Effect Of Gamification Rewards In E-learning: A Longitudinal Field Study on Motivation And Mental Fatigue (ICIS 2022)

Yin Jiamin, Luo Jihao, Teo Hock Hai

Problem Statement: E-Learning, as a prevalent instructional approach in the midst of the COVID-19 pandemic, is often criticized for reducing motivation and increasing mental fatigue among learners. Despite the attractiveness of various gamification designs to resolve these issues, there still exists a lack of comprehensive and integrated understanding of the pedagogic effectiveness of gamification rewards. Motivated thus, this study assesses and compares four different types of gamification rewards: unexpected-hedonic rewards, expected-hedonic rewards, unexpected-utilitarian rewards, and expected-utilitarian rewards. Drawing from self-determination theory and opportunity cost model of subjective effort and task performance, this study evaluates the effect of gamification reward type on learning motivation and mental fatigue...

This research is supported by National Research Foundation, Singapore and A*STAR, under its RIE2020 Industry Alignment Fund – Industry Collaboration Projects (IAF-ICP) grant call (Grant No. I2001E0059)

Team